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Photo by Andrew Mitchell
Photo by Andrew Mitchell

It's been awhile since the last dev log (around 8 weeks). Our goal was to do them in a bi-weekly fashion, but they take time to write that we'd rather spend working on the game, so expect new ones every month or two rather then every 2 weeks.

Art

Celina has worked on more concept art for the game:

Concept art for a turret design
Concept art for a turret design.
More turret concepts
More turret concepts.
Concept art for a turret design
Another piece of concept art.

Actofwolf has made some character concepts

First sketch of a concept for the main character
First sketch of a concept for the main character.
Sketches of head concepts for the characters.
Sketches of head concepts for the characters.
Sketch of character with light trails behind them.
Sketch of character with light trails behind them.
Another character concept.
Another character concept.

Game Mechanics

More functions have been implemented for the game, and many mechanics have been refined since the last dev log.

Procedural Level Generation

The procedural level generation for the game has been improved since its demonstration in the last dev log.

Overclocking

Overclocking has been implemented, the player can activate their overclock to slow down time, until their overclock meter runs out. This meter then recharges over time.

Dashing

Dashing has been in the game for awhile but was absent from the last dev log as it was being refined. Activating your dash allows you to "dash" (a near-instant "push" of sorts) forward in the direction you're pointing.

UI

We have started adding some UI to the game. It should be noted this UI is subject to change before release, and most likely will evolve significantly in the future.

Implemented meters showing the amount of overclock remaining as well as how much longer the dash must cooldown before its able to be used again.
Implemented meters showing the amount of overclock remaining as well as how much longer the dash must cooldown before its able to be used again.
Added a main menu and some of its sub-menus. This will be improved over time.
Added a main menu and some of its sub-menus. This will be improved over time.
Implemented a very basic pause menu. This will be evolved into a full pause menu in the future.
Implemented a very basic pause menu. This will be evolved into a full pause menu in the future.

Steam Page Coming Soon

We've slowly been setting up the Steam page for the game, probably by the next dev log or the one thereafter we will have a name for the game and will set the Steam page public, allowing you to wishlist the game.